Persatuan Agiliti Anjing Pulau Pinang Registration # 1023

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PAAPP Agility Games Regulation

Document # AR003        Rev F        Date effective- 1 November, 2009

PAAPP Agility Games Regulation

1.      General Provisions

1.1.   The aim of Agility Games Regulations is to provide a consistent judging rules and administration of Agility Games so that all the dogs can participate in a fun and challenging manner. In line with improving the standard of dog agility sport in Malaysia, this document shall be revised at least every year by the PAAPP Committee of office-bearers.

 

2.      Titles

2.1.  Agility Games Specialist ( A.G.SP) Title Certificate

PAAPP shall issue the A.G.SP certificate and an A.G.SP trophy to dogs which attain minimum 25 points. In addition the below requirements must be met-

2.1.1.      At least a 1st, 2nd or 3rd placing in all the 8 Games

2.1.2.      1st place= 3 points, 2nd place= 2 points, 3rd place= 1 point.

2.1.3.      A Clear Round in Basic Jumpers class which carries 5 points.

(A clear round means that the dog does not make any course faults or time faults)

2.2 Application must be made in writing on prescribed form to PAAPP secretary for the A.G.SP certificate. Cost is RM10 for members and RM30 for non-members.

2.3.  Games Certificates

A Games certificate will be issued to dogs that obtain the 1st, 2nd, and 3rd placing.

 

3.      Height classes

3 categories - the Maxi, Mini and Toy

Maxi- for dogs measuring above 450 mm at the withers (Jump height is 550mm)

Mini- for dogs measuring  300 mm up to  450 mm   at the withers

 (Jump height is 400mm)

Toy- for dogs measuring below 300mm at the withers (jump height is 250mm)

4.      Eligibility

Open to all dogs aged above 15 months. Dogs in season are not allowed.

5.      General Rules

5.1.   Elimination- Dog- Any faults such as dropping a pole, missed contact, missed obstacle, wrong sequence. Dogs running into restricted area will be eliminated. Handler who goes into or out of the restricted area will be eliminated.

5.2.   Speed- The fastest 3 dogs will get 1st, 2nd and 3rd placing. Eliminated dogs will not get a placing. The exception is Tortoise where the slowest dogs are placed 1st, 2nd and 3rd.

5.3.   Handlers are allowed to hold food, toy, ball in his hand or pockets while playing the games. However handlers are not allowed to throw food or touch/play fetch/play tugging with the dogs DURING the execution of the Games.

5.4.   Each Game must have minimum 2 entries in order to proceed. If only 1 entry the Game is cancelled for that event.

5.5.   Dogs may wear ordinary fabric type or leather collars. No choke chains or electric collars are allowed. All Games are performed off-leash.

5.6.   Dogs can be entered in any Games for as many times as the handler wishes. However dogs that have won 4 times First Placing for a single Game will not be allowed to enter that same Game.

5.7.   Only 1 run is allowed for each Game, with the exception of Basic Jumpers.

5.8.   For Basic Jumpers Class, each dog will be run off-leash and the best of 2 runs shall be recorded for placing. The Refusals, Faults and Elimination follows section 8 of the Agility Document # AR002. From 1st January 2010, no Clean Run Cert will be issued for Basic Jumpers.

There is no limit to the number of Basic Jumpers to run your dog, even if your dog has obtained the A.G.SP title. However, once your dog has started to compete in Novice class, your dog may not compete in Basic Jumpers.

5.9.   Entry fees- Free for members and non-members.

6.      Games

.Table A

Name of Game

Standard ( For Maxi, Mini and Toy categories)

Notes (jumps can be any type- single bar, tyre jump, broad jump )

Cheetah

No faults, fastest 3 dogs get the 1st, 2nd, 3rd placing.

Time limit= 12 secs.

5 jumps + 1 table in a straight line. Handler restrictions.

Kinkajous

No faults, fastest 3 dogs get the 1st, 2nd, 3rd placing.

Time limit=12 secs

5 jumps in a semi-circle. Handler restrictions.

Tortoise

No faults, slowest 3 dogs get the 1st, 2nd and 3rd placing.

Time limit=60secs

1 jump, 1 seesaw, 1 tunnel, 1 dog walk  + 1 A-frame. No handler restrictions. Maximum time limit is 60 secs.

Munchkins

No faults, fastest 3 dogs get the 1st, 2nd, 3rd placing

Time limit=20 secs

2 sets weave poles, 4 jumps and open tunnel. Handler restrictions.

Jaguar

No faults, fastest 3 dogs get the 1st, 2nd, 3rd placing.

Time limit=15secs

7 jumps + 1 table in a straight line. Handler restrictions

Gibbon

No faults, fastest 3 dogs get the 1st, 2nd, 3rd placing.

Time limit=15 secs

5 jumps in a semi-circle, repeated. Handler restrictions.

Iquana

No faults, fastest 3 dogs get the 1st, 2nd, 3rd placing.

Time limit=25secs

8 jumps and 1 seesaw in figure of 8. No handler restrictions.

Speed demon

No faults, fastest 3 dogs get the 1st, 2nd, 3rd placing.

Time limit=25secs

9 jumps+ 1 tunnel  in a rectangle, repeated. Handler restrictions.

7.      Games Design Rules

7.1.   Cheetah

Jumps to be placed in a straight line as per drawing. All measurements in meters. The jumps sequence may be changed by the Games Master. Dog is placed at started point, just behind the red boundary. The handler can hold onto the dog if required. The handler can stay anywhere outside the boundary box, left, right or top, behind. The handler is allowed to run anywhere outside the boundary or remain stationary at the start or at the end of the sequence. The Games Master will blow the whistle at the start point. The Games Steward will be at the other end( table ) to start the stopwatch. He will stop the stopwatch upon the dog landing his 4 paws on the table.

The Games Master will blow his whistle to indicate elimination, upon the following situations-

a)      dog missed a jump or have to retract his steps to take the jump

b)      dog urinates

c)      dog knock down jumps

d)      dog runs out of the boundary after the whistle is blown at start

e)      handler runs into the boundary after the whistle is blown at start

The timekeeper will record elimination on his score sheet.

Cheetah

7.2.   Kinkajous

 

Jumps to be placed in a semi-circle as per drawing. All measurements in meters. Dog is placed at start point. The handler has to remain in the red box after placing his dog at the start point. The handler can only move within the red box. His hands may extend out of the red box. His feet has to remain inside the red box. Games Master will blow the whistle at the start point. The handler shall command the dog to start the Game upon the whistle. The Games Steward starts the stopwatch. He will stop the stopwatch upon the dog completing the sequence from 1 to 5 and dog has to pass the finish line before the stop-watch is stopped.

The Games Master will blow his whistle to indicate elimination, upon the following situations-

a)      dog missed a jump or have to retract his steps to take the jump

b)      dog urinates

c)      dog knock down jumps

d)      dog runs into the red box after the whistle is blown at start

e)      handler runs out of the red box after the whistle is blown at start

The timekeeper will record elimination on his score sheet.

Kinkajous

7.3.   Tortoise

 

Obstacles to be placed  as per drawing. All measurements in meters. The obstacles sequence may be changed by the Games Master. Dog is placed at started point. No handler restrictions, handler can be anywhere near the dog, but not allowed to touch the dog while playing the Game. The Games Master will blow the whistle at the start point. The Games Steward will start the stop watch at the sound of the whistle and stop the stop-watch when the dog crosses the finish line. For this Tortoise Game, the slowest 3 dogs get the 1st, 2nd and 3rd placing. Maximum time allowed is 60 secs.

There is a Joker in the form of the table. The Joker is optional and can be played anytime during the Game. If handler chooses the play the table, he has to get the dog to down/stand or sit on the table. The Games Master will count from 20 to 1. If the dog gets away from the table during the counting, dog will be eliminated. If dog continues to stay on the table until 1 ( any position down/sit/down) handler will continue the Obstacle sequence and cross the finish line to complete the Game.

The Games Master will blow his whistle to indicate elimination, upon the following situations-

a)      dog missed an obstacle or have to retract his steps to perform the obstacle.

b)      dog misses contact points of the contact obstacles.

c)      dog urinates

d)      dog enters the tunnel at the wrong end

e)      dog does the wrong sequence

f)        dog has passed the maximum time limit of 60 secs (in this case the Games Steward will blow the whistle)

g)      dog runs out of the boundary after the whistle is blown at start

h)      dog does the wrong course ( wrong obstacle) after completing the Joker

i)        handler touches or helps the dogs to perform the obstacles.

 

Tortoise

 

 

7.4.   Munchkins

Obstacles to be placed  as per drawing. All measurements in meters. Dog is placed at start point. The handler has to remain in the red box after placing his dog at the start point. The handler can only move within the red box. His hands may extend out of the red box. His feet have to remain inside the red box. Games Master will blow the whistle at the start point. The Games Steward starts the stopwatch. He will stop the stopwatch upon the dog completing the sequence from 1 to 7 and dog has to pass the finish line.

The Games Master will blow his whistle to indicate elimination, upon the following situations-

a)      dog missed a jump or have to retract his steps to take the jump

b)      dog urinates

c)      dog knock down jumps

d)      dog enters the tunnel at the wrong end

e)      dog does the wrong course

f)        dog misses any poles or enter the wrong side ( dog’s right side)

g)      dog runs out of the boundary after the whistle is blown at start

h)      handler runs into the boundary after the whistle is blown at start

The timekeeper will record elimination on his score sheet.

Munchkins

 

7.5.   Jaguar

Jumps to be placed in a straight line as per drawing. All measurements in meters. The jumps sequence may be changed by the Games Master. Dog is placed at started point, just behind the red boundary. The handler can hold onto the dog if required. The handler can stay anywhere outside the boundary box, left, right or top, behind. Games Master will blow the whistle at the start point. The Games Steward will be at the other end to start the stopwatch. He will stop the stopwatch upon the dog landing his 4 paws on the table.

The Games Master will blow his whistle to indicate elimination, upon the following situations-

a)   dog missed a jump or have to retract his steps to take the jump

b)      dog urinates

c)      dog knock down jumps

d)      dog runs out of the boundary after the whistle is blown at start

e)      handler runs into the boundary after the whistle is blown at start

 

The timekeeper will record elimination on his score sheet.

Jaguar

 

7.6.   Gibbon

Jumps to be placed in a semi-circle as per drawing. All measurements in metres. Dog is placed at start point. The handler has to remain in the red box after placing his dog at the start point. The handler can only move within the red box. His hands may extend out of the red box. His feet has to remain inside the red box. Games Master will blow the whistle at the start point. The Games Steward starts the stopwatch. He will stop the stopwatch upon the dog completing the sequence from 1 to 10 and dog has to pass the finish line.

The Games Master will blow his whistle to indicate elimination, upon the following situations-

a)      dog missed a jump or have to retract his steps to take the jump

b)      dog urinates

c)      dog knock down jumps

d)      dog runs into the red box after the whistle is blown at start

e)      handler runs out of the red box after the whistle is blown at start

 

The timekeeper will record elimination on his score sheet.

Gibbon

7.7.   Iguana

Obstacles to be placed  as per drawing. All measurements in meters. The obstacles sequence may be changed by the Games Master. Dog is placed at started point. No handler restrictions, handler can be anywhere near the dog, but not allowed to touch the dog while playing the Game. The Games Master will blow the whistle at the start point. The Games Steward will start the stop watch at the sound of the whistle and stop the stop-watch when the dog crosses the finish line.

The Games Master will blow his whistle to indicate elimination, upon the following situations-

a)      dog missed an obstacle or have to retract his steps to perform the obstacle.

b)   dog misses contact points of the contact obstacles.

c)      dog urinates

d)      dog does the wrong sequence

e)      dog runs out of the boundary after the whistle is blown at start

f)        handler touches or helps the dogs to perform the obstacles.

The timekeeper will record elimination on his score sheet.

Iguana

 

     

7.8.   Speed Demon

Jumps and tunnel to be placed  as per drawing. All measurements in meters. The jumps sequence may be changed by the Games Master. After placing the dog at the start point, the handler goes into the Red Box.The handler must remain in the red box during the game. He is allowed to come out of the red box after the dog completes the 15th jump and he may ‘command’ the dog towards the 16th and 17th jump and to end the game by ‘commanding’ the dog to the finish line. Games Master will blow the whistle at the start point. The Games Steward will be at finish line to start the stopwatch. He will stop the stop watch when the dog crosses the finish line.

The Games Master will blow his whistle to indicate elimination, upon the following situations-

a)   dog missed a jump or have to retract his steps to take the jump

b)      dog urinates

c)      dog knock down jumps

d)      dog enters the wrong entry of the tunnel

e)      dog runs into the red box after the whistle is blown at start

f)        handler runs out of the red box  before the dog completes the 15th jump

g)      handler touches or helps the dog to the finishing line.

The timekeeper will record elimination on his score sheet.

Speed Demon

 

END of document.

 

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